Over and over again in his writings about The Chronicles of Narnia, C.S. Lewis stated that the ideas for his series started with pictures in his head. Here is one example from Of Other Worlds: “At first they were not a story, just pictures. The Lion [, the Witch, and the Wardrobe] all began with a picture of a Faun carrying an umbrella and parcels in a snowy wood.This picture had been in my mind since I was about sixteen. Then one day, when I was about forty, I said to myself: ‘Let’s try to make a story about it.’ At first I had very little idea how the story would go. But then suddenly Aslan came bounding into it.”

Just as an artist holds an image in his mind when his pencil glides across his paper the first time, a storyteller must hold an image in his mind in order for his words to pour out.

In Lewis’s case, his picture had to sit and marinate a long while before it turned into something more, something with additional characters and a landscape and a storyline. No doubt, all that time he was filling up more and more on the “cauldron of story” J.R.R. Tolkien identified and adding to his picture on some deeper level. From this, we learn that the third habit of the storyteller is drawing. Without a picture, a storyteller can hardly have anything to tell.

Most children have at least a vague picture in mind when they begin telling a story, and that usually begins with a character. For example, children usually know to share character details like age, height, hair color, and eye color. That’s a good start, but it’s more of a rough outline than an actual sketch. Start talking about the shape of his frame, the look in his eyes, and the flow of his hair, and the picture will begin to come to life.

One way to help this process along is for a child to draw an actual picture of his character. Sure, the picture might not be museum worthy, but that’s okay. It’s the imagining that goes along with the drawing that matters.

“That’s not right,” the child might say over and over again as he draws his character on paper. And that’s a good thing. With each misplaced stroke of the pencil, he is forming a more perfect picture of his character in his mind. Ultimately, the actual picture is merely a creative vehicle for the imaginary one, the one that will be put into words.

The same should be done with the setting of the story. Here it’s helpful to think of J.R.R. Tolkien and the way he painted the landscape of Middle Earth throughout The Hobbit, The Lord of the Rings, and The Silmarillion. With the help of his son, Tolkien drew countless maps of Middle Earth. This not only helped him visualize the world of his story, but it helped him develop the story itself. By his own account, his maps were an integral part of his storytelling process. In a letter to his publisher, he stated, “one cannot make a map for the narrative, but must first make a map and make the narrative agree.”

The child storyteller would do well to follow this example and draw his own maps. Again, it doesn’t have to be pretty; it just needs to be well-ordered, logically spaced, and labeled so that the child can visualize the spatial dimensions and terrain of the world he has imagined. From there, he will be able to picture its inhabitants and their comings and goings (aka the story itself) more perfectly.

Much like Boxening the story, starting with a picture has very little to do with writing at first, but it makes all the difference when a child eventually feels moved to put his story into words. The more developed the picture, the better the story.

We’ll take up the writing of stories in the next series. But rest assured, these three habits: filling up on the cauldron, Boxening the story, and starting with a picture will make the writing part of storytelling more beautiful and more fun.

Image Credit: Enfant Dessinant (Child Drawing) by Félix-Hilaire Buhot (1972)